Alert Message and Dialog Box
You can display an alert message box to give a special announcement, provide information, or warn the readers before they view the full contents of your site. The pop up box will contain your message and have an “OK” button for viewers to proceed, or a prompt or cancel button to redirect readers to another site. We can further customize our Blog by asking for the reader's name and inserting this input automatically into a welcome message. This tutorial will show you how the JavaScript for these alert and dialog boxes can be inserted into your Blog.
Do note that because JavaScript programs run the moment the page is loaded, many users may, for security measures, set their browsers to disable JavaScripts. Also, too many of these scripts may make your page slow to load. Insert this only if you think it appropriate or useful. Since these are system dialog windows, they may look different in different browsers and operating systems.
Alert Box with OK button
You can have a serious message for sites with adult contents:-
Or a light-hearted humorous message just for the fun of it:-
To create an alert message box, login to your account, go to Template -> Page Elements -> Add a Page Element in your left sidebar or post body area, and select HTML/JavaScript. Paste the code shown below:-
Do note that because JavaScript programs run the moment the page is loaded, many users may, for security measures, set their browsers to disable JavaScripts. Also, too many of these scripts may make your page slow to load. Insert this only if you think it appropriate or useful. Since these are system dialog windows, they may look different in different browsers and operating systems.
Alert Box with OK button
You can have a serious message for sites with adult contents:-
Or a light-hearted humorous message just for the fun of it:-
To create an alert message box, login to your account, go to Template -> Page Elements -> Add a Page Element in your left sidebar or post body area, and select HTML/JavaScript. Paste the code shown below:-
<script type="text/javascript"> alert('You are about to enter an extremely funny site. People who are prone to laughing fits ... Beware!') </script> <noscript>Enable javascript in your browser to view an important message.</noscript> |
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Substitute the words in red with the message that you want to have displayed when users view your Blog. The words in green are the alternative text which will be displayed if the users have turned off their JavaScript functions.
Alert Box with Confirmation button
Although free speech is the order for the day, as authors of Blogs, we should be sensitive to the ethics and morality concerns of the people all over the world. If the Blog contains contents that are explicit or unsuitable for a select group of people, give the readers a choice not to proceed to read your Blog. The JavaScript for this alert box shows two buttons – “OK” and “Cancel” – which the readers can select. If their option is to “Cancel”, they will be redirected to a safe site. For this example, we have used Google's site as the safe landing page.
To insert the alert dialog box, login to your account, go to Template -> Page Elements -> Add a Page Element in your left sidebar or post body area, and select HTML/JavaScript. Paste the code shown below:-
<script type="text/javascript"> confirm('This site contains explicit contents. Are you sure you want to continue?'); if (confirm('This site contains explicit contents. Are you sure you want to continue?')) { window.location = "http://tips-for-new-bloggers.blogspot.com/"; } else { window.location = "http://www.google.com/"; } </script> |
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Your message appears in the red portion. Enter your Blog URL in the bluecolored part of the code. This is where your visitors will go to if they click “OK”. In the orange part, enter the URL of the place to redirect your visitors to should they click “Cancel”.
Alert Box with Prompt field
Another type of dialog box prompts the user to enter some information. For instance, the prompt box can ask the reader for his name and use that to customize the web page. Be reminded that many browsers are configured to disable scripts that ask for information. Have fun customizing your Blog but don't make this a key aspect of the contents. For example, if you have a story that keeps mentioning the name of the reader, the parts where the name should be will appear “null”.
In Template -> Page Elements -> Add a Page Element we add a HTML/JavaScript and paste the following code:-
<script type="text/javascript"> var yourName = prompt("How can we address you?", "Reader"); </script> |
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The question can be changed. The user will be prompted to enter something in the dialog box. He can of course leave it blank and press “OK” or click “Cancel”.
Below this JavaScript, in your main body, add another HTML/JavaScript page element. This time, you can type in this:-
Welcome back <script type="text/javascript">document.write(yourName)</script>! Feel free to look around. If you like what you read, mention us in your post or link to this site. Hope to see you again <script type="text/javascript">document.write(yourName)</script> |
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This is what will appear in your Blog, based on the input that the reader keys in.
Change the wordings to suit you and wherever you want the reader's name mentioned, add the script (shown in red). Try to phrase the wordings such that if the user enters nothing and clicks “OK”, the blank space is not obvious. A prompt dialog box like this adds a personal touch to your Blog.
The King of Fighters Collection Full Version
The King of Fighters officially abbreviated KOF, is a series of fighting games by SNK Playmore (formerly SNK). The series was originally developed for SNK's Neo Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor of the Atomiswave arcade board. Only two King of Fighters games were made on the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using the platform for the series. The current arcade hardware for the series is the Taito Type X2, with its first usage coming with the release of The King of Fighters XII. Ports of the arcade games and original The King of Fighters games have been released for several video games consoles.
The first game in the series, The King of Fighters '94, was released by SNK on August 25, 1994.[1] The game featured characters from SNK's previous fighting game series Fatal Fury and Art of Fighting, as well as original characters (including characters from older games such as Ikari Warriors and Psycho Soldier, adapted for a versus fighting game). The success of the game led SNK to release yearly installments of the series and numbered the games for the year they were released. The King of Fighters '95 was released on July 25, 1995, with several ports being released the next year. In addition to adding new characters, this game also began the first story arc of the series titled "The Orochi Saga". KOF '95 was also the first game in the series that allowed the players to create their own team of three members, out of any character in the game.[2] The King of Fighters '96, released on July 30, 1996, establishes the second part of "The Orochi Saga" and replaced the character sprites from the previous two years with newly drawn ones, improving the gameplay of the series as well. Depending on the playable characters in a team, an exclusive ending will be played.[3] The King of Fighters '97, released on July 28, 1997, concluded "The Orochi Saga" story arc.[4] The King of Fighters '98 was released on July 23, 1998, and unlike the previous games of the series, it did not feature a story. Instead, the game was promoted as a "Dream Match" game that allowed players to choose most of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed it The King of Fighters: Dream Match 1999 with an extended cel animated introduction and 3D backgrounds.[5]
On July 22, 1999, The King of Fighters '99 was released, which introduced a new story arc known as "The NESTS Chronicles". The game introduces several new characters into the series, as well as the rule of a fourth member being added to each team and that a new tactic is introduced in this game as well. The tactic would be that a specific person from a team would be an assistant called a "Striker" and that this person would be able to aid the team for a few seconds in combat. The Dreamcast version was titled The King of Fighters: Evolution, with several improvements in the game such as new strikers and better animation.[6] The King of Fighters 2000 was released on July 26, 2000, and is the second part of "The NESTS Chronicles". It adds a few new playable characters and a couple of Strikers (most of them being from previous KOF titles and other SNK titles as well such as Metal Slug and Kizuna Encounter).[7] The King of Fighters 2001 was released on November 15, 2001, and ends the second story arc. Due to economic problems that SNK had at the time, the Korean company Eolith helped in the development of the game.[8] The King of Fighters 2002, released on October 10, 2002, was created to reunite old characters from previous KOF games and featured no story, similar to KOF '98. It was also developed by Eolith.
A new KOF story arc called the "Tales of Ash" starts in The King of Fighters 2003, released on December 12, 2003. It allowed the players to change characters while playing, but the number of team members was reduced back to three. SNK, now SNK-Playmore, returned to the franchise development in this entry.[9] By 2004, SNK abandoned yearly releases of the series and numbered future games in a more traditional manner;[10] the first main series game released as such was The King of Fighters XI, released on October 26, 2005.[11] The King of Fighters XII was released in July 2009. KOF XII uses newly-drawn 2D sprites on detailed 2D backgrounds. Producers informed that the game is one hundred percent hand drawn.[12] It is to be a storyless gathering of fighters, similar to KOFs '98 and 2002 before it. The latest story arc ends with The King of Fighters XIII, which features the entire roster from The King of Fighters XII as well as additional characters and was released during the summer of 2010.
Processor= 500MHz
RAM= 128MB
Graphics= 32MB
Harry Potter Quidditch World Cup Full Version Free Download
Harry Potter: Quidditch World Cup is a decent first effort at simulating the chosen sport of wizards, it falls short of its promise primarily because of sluggish controls.
The games based on J.K. Rowling's Harry Potter franchise have always been great commercial successes, riding the coattails of the wildly popular books. The games' publisher, Electronic Arts, has boldly attempted to branch out from the action adventure games by creating a "sports" game based on the fictional sport of quidditch, which is described in the various Harry Potter books and depicted in the films. While Harry Potter: Quidditch World Cup is a decent first effort at simulating the chosen sport of wizards, it falls short of its promise primarily because of sluggish controls and shallow gameplay.
Quidditch is analogous to soccer.
For those who aren't familiar with the Harry Potter books or films, quidditch is roughly analogous to airborne soccer. Seven players on each team ride broomsticks around a huge arena while chasing and interacting with four balls that are in play simultaneously. Three vertical hoops of varying height stand on each end of the oval field, or "pitch," as it's called. These hoops represent the goal-scoring area for each team.
Three players on a team take the "chaser" position; their role is similar to that of a forward on a soccer or hockey squad. Their primary responsibility is to score goals through the hoops using the quaffle, which is one of the balls in play. Each goal is worth 10 points. Two other players on each team are the "beaters," and their role has no equivalent in any other sport. The beaters are armed with small bats, which they use to swat at two magically propelled balls, called bludgers. The bludgers will randomly attack the players on the pitch--the beaters' duty is to protect their own players from the bludgers while using their bats to try to encourage the bludgers to go after the other team. One player is the "keeper," and as the name suggests, the keeper's job is to play goalie near the vertical hoops and prevent any goals. Finally, the seventh player on each team plays as the "seeker." The seeker's job is to keep an eye out for a tiny and elusive ball called the golden snitch. Like the bludgers, the snitch is magically self-propelled. A match of quidditch continues until the golden snitch is caught; the seeker who snatches it earns 150 points for his or her team.
The books and films have always portrayed quidditch as a chaotic spectacle. With 14 players zipping around on lightning-fast broomsticks while chasing and dodging four balls in play, quidditch is obviously a very complex sport. In an attempt by the developers to simplify the game for the younger audience, who will likely be the primary players of Quidditch World Cup, you'll directly control the chasers and the seeker only. You don't seem to get any control over the keeper, and your interaction with the beaters is limited to pressing the bludger button, which will cause one of your beaters to launch a bludger at the opposing chasers. From there you control only the bludger as you try to collide with the enemy quaffle-carrier.
The game does a good job of easing you into the game of quidditch and teaching you the fundamentals. The four-team tournament at Hogwarts School of Witchcraft and Wizardry serves as an extended tutorial. First, you practice simple concepts like passing, shooting, and tackling, and then you are allowed to play a game against one of the other houses at Hogwarts. After that, bludgers and special moves are introduced, and another game in the house tournament is played, until finally you are indoctrinated with the concept of combo passes, and the final tutorial game is played with all features enabled. If you should win the round-robin tournament at Hogwarts against the other houses, the World Cup will be unlocked, and you'll be able to choose from nine different world teams including the US, England, Australia, and Germany and play in that round-robin tournament for the World Cup.
You'll meet many recognizable characters along the way.
Quidditch World Cup also does a good job of including recognizable characters from the books and movies. Potter serves as the seeker for Gryffindor, with the Weasley twins at the beater positions. Malfoy is the recognizable jerk playing seeker for Slytherin, while Harry's love interest, Cho, is the seeker for Ravenclaw. As you advance into the World Cup, Ludo Bagman, the international head of wizard sports, handles the play-by-play announcing.
Quidditch World Cup's primary flaw lies in its control, which often feels sluggish. The game doesn't seem to do a very good job of capturing the speed of the game as it was portrayed in the films. Instead of feeling the freedom of flight, your players often feel more like they're slogging through a thick soup. No turbo button exists to speed up your players. While you won't always want to fly at the same speed, it seems as if the computer decides arbitrarily how fast you can fly or how sharply you'll be allowed to turn. Passing is also imprecise. You have control over the direction of your pass using the directional stick, but oftentimes your teammates will inexplicably leave their passing lanes just as you throw the quaffle. Expect to turn the ball over frequently and not always know why. The console versions all control similarly, but PC players who lack a gamepad may find the keyboard and mouse control a bit tricky, though not unlearnable.
Even if the gameplay is a bit shallow, Quidditch World Cup does a pretty good job of visual presentation. All of the pitches in the game are beautifully presented, including Hogwarts' pitch in the summer and winter and all of the nine international pitches. The Japanese quidditch pitch is one of the more impressive ones, set over top of a shallow koi pond with delicate bridges arcing over it. The Nordic team plays within a wall of glaciers; you can see the cold breath of the players as they breathe out during the cutscenes. The graphics quality between the consoles is pretty comparable--there are no significant differences to speak of, although the Xbox and PC versions are a tad sharper. The sound in the game didn't fare quite as well, with the music being somewhat overdramatic and the play-by-play announcing from Bagman and Lee Jordan (during Hogwarts matches) being extremely repetitive.
Harry Potter: Quidditch World Cup is a pretty decent first effort at simulating the fictional sport of quidditch. However, the developers have definitely left plenty of room for improvement. With tighter controls and a little bit more effort put into deeper, more strategic gameplay, Quidditch World Cup might have turned out to be a very good game. As it stands, the game will primarily appeal to hardcore Harry Potter fans who are willing to overlook the flaws.
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